Wednesday, November 4, 2015

Mettle

Creating a Character
Start with 6 points in each of the following traits: Strength (ST), Dexterity (DX), Intelligence (IQ), and Mettle (MT). Distribute 8 additional points among those traits as desired. Choose 4 points of Talents, Skills, or Spells.

Trait Tests
Roll 1d6. A 1 is always a success. A 6 is always a failure. Multiply the roll by 3 (3x). If the result is less than or equal to the tested Trait, the test is passed.

Talent Tests
Roll 1d6. A 1 is always a success. A 6 is always a failure. Multiply the roll by 4 (4x). If the result is less than or equal to the applicable Trait plus Talent bonus, the test is passed.

Skill Tests
Roll 1d6. A 1 is always a success. A 6 is always a failure. If the skill is known, multiply the roll by 3 (3x). Otherwise, multiply the roll by 4 (4x). If the result is less than or equal to the applicable Trait plus Skill bonus, the test is passed.

Winning Tests
When there is opposition to a character's action, the character must win a test against the opposition. Both sides roll 1d6, multiply the result by 2, and add a related Trait plus a related Talent or Skill. The character with the highest result wins the test. Let the highest roll (1d6) break a tie when possible. Otherwise, re-roll.