Saturday, November 12, 2016

A Very Simple Method for Random Dungeon Generation

I have decided that MoBaD (Maze of Blood and Death) - my homage to DeathMaze and Citadel of Blood - will not use a pre-generated map. I long ago decided against chits. Instead, MoBaD will have the player(s) randomly generate their dungeon layout on-the-fly in a manner similar to PocketDungeon. There will be a "mapping-grid". You'll start in a bottom corner and "build" the dungeon horizontally until you run out of room. Then you'll move up the grid. It's sort of like laying tetris bricks.



You build the rooms with "Room Blocks" - a column of 4 squares. You roll 1d6 to determine how many "room-blocks" you'll use to build the room. You have to place your room-blocks in-line with your current room. If you run out of room for the number of room-blocks you rolled, use the left-overs to build the next room up the grid.

I rolled 3 for room one. I rolled 5 for room 2. I rolled 1 for room three. I rolled 6 for room four. I rolled 2 for room 5. I rolled 2 again for room six but there wasn't enough space for a 2-block room. I made room 7 with the left-over block. Skipping ahead to room 12, I rolled 3. Again, not enough room for 3 blocks. Room 12 uses 2 of the 3 blocks I rolled. Room 13 is formed with the left-over block.

East/West door will always exist within the boundaries of the mapping-grid. Sometimes, there may be a north door. This is determined by rolls for "room features". There is always a north door where there is a gap in the black lines.

Thursday, October 20, 2016

Prison Dice

I read an interesting article about tabletop gaming in prison the other day. Since they couldn't have actual dice in prison, they made and used a spinner. Incredibly, I could not find one of these with google images, so I made one.
From inner-ring to outer-ring: d2, d3, d4, d6, d8, d12, d20. Why no d10? Use the d20 and ignore the tens digit.

In prison, they would draw this out on paper, paperboard, or cardboard. A paperclip was used as the spindle in the center. The empty, inner ink-tube of a pen was used as the needle. I have sized this image to fit onto a CD/DVD as I have some alternate ideas about having a fixed needle and spinning the wheel instead.

Thursday, July 28, 2016

More Potential Maps for MoBaD

more potential maps for Mazes of Blood and Death (MoBaD) an homage to Death Maze and Citadel of Blood...


The first map contains my current table for MoBaD encounters and searches. It provides a larger dungeon level and everything needed to delve (besides the rules and characters) are on one sheet of paper. I like that. However, the second map is simple enough to allow free-hand reproduction from memory. This means all you would need to play is one sheet of paper containing the tables once familiarized with the ultra simple rules. No need to print/copy something every time you want to play. Decisions, decisions...

Wednesday, July 6, 2016