Thursday, November 20, 2014

Simple Random Dungeon


I plan to use this with a Death Maze / Citadel of Blood type of game that uses battlemaps and TFT-ish rules. When the player(s) encounter a doorway, he will roll 1d6 to determine what sort of portal is really there. Possibilities include: locked door, stuck door, and an open doorway. A similar procedure follows when a door is encountered but the results are as follows: [1][2][3] Wall (no door), [4] Locked Door, [5] Stuck Door, [6] Secret Door.

The smaller rooms use a one-page battlemap while the larger rooms use a two-page battlemap. Here is the current version of the battlemap (first page):



The red smudges are blood. The black smudge in the center is a scorched area of ground. The remaining symbol represents scratch or claw marks on the ground. For each of these marks (blood, char, and claw), 1d6 will determine what type of terrain or obstacle is located there (if any). The 1d6 roll will replace what is 'embedded' in the map with [4] rubble, [5] pillar, [6] ?(undecided as yet). The char and claw marks have no bearing on play. However, if the blood marks are not 'over-written' by the die-roll then those spaces impose a -3 DX penalty on their occupants (Slippery Floor).

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